Monday, 14 January 2013

currently isolated

yes, as a result of a little snow, we are currently unable to contact the outside world.
still struggling with the man flu, but did find time yesterday to assemble seven more figures, do some minor conversions to two or three other figures, and sort out one or two boxes of rubbish for figures that might be usable for a game.

after lunch today I will spend some time assembling the last of the Saxon lighter armed infantry, and the unit of bows and javelins. I am then building one unit of Germanic mercenaries to add to the army for dux Britt or bellorum

my further mercenary forces are going to be built out of some lightly converted other plastics, including some games workshop bits.

I am also building a high fantasy army that will be able to morph into historic wars of roses or Italian wars for a personal game design.

the Amazon army is looking ok, and the painter has done a brilliant job with the figures. the Greeks to fight it are mainly Trojan war era  and will do for both Trojan and Athenians. I will eventually get round to building some more hoplites so the later period can be done, with both Greek and Persian wars and Alexander.

Thursday, 10 January 2013

or not....

so the computer not working yet, might have to let it sit a day back at the repairer again.
better news from the business advisor, and we discussed lots of options, so from that advice I will make a better kickstarter.
I do hope that the best options from the sculptors Will be appreciated and supported by kickstarter pledges.

Wednesday, 9 January 2013

computer may work tomorrow...

so computer is back.. but not plugged in as advised to get new anti surge device.

spending an hour with the business consultant tomorrow with regard to kickstarter and other business aims, and will be discussing whatever free methods and services I can tap into.

unicorn game now looks ok on paper, with all the variables sketched out, but scoring the chains of complete or partially complete rainbows to make it an interesting game still seems to make it difficult. seems to much like a king making situation, but not sure if that will happen if the game is designed right.

Tuesday, 8 January 2013

manflu & Jack Daniels, a winning combination

computer will be working tomorrow. I will try and get the sample cards  sorted and printed for the first play test.

I will also finally be able to send pictures to sculptors to get the kickstarter for my first new miniatures range underway.
I am also designing the game that we will be playing at triples in Sheffield.
much more positive design diary in next few days.


Monday, 7 January 2013

no report... laid up with manflu

feeling rough, and really waiting on getting my computer back in the morning. I have had some thoughts on how the cards play out and when you put on your advancement markers from the unicorns, and this will be part of the play testers run this Wednesday and or Saturday. trying to dumb down the rules so that nothing is confusing will be a challenge as well.

Sunday, 6 January 2013

no report about unicorns but demons on the horizon

so in an about face I had the first discussion with friends about the Valentine's day aspect of the next game. I have thought that the game will be more adult in theme as it will involve matching up university students to release the most lust points. .

there are one or two other ideas, but they will wait until the game about unicorns is complete.

Saturday, 5 January 2013

a whole spectrum of unicorns

as a result of a short drinking session I have further refined how the rainbow unicorns move and score I have even thought about how to remove the score card and how variables such as first player and card ownership moves round the table. I wonder if it should be possible to add rainbow segments to a rainbow that is locked under a cloud.

the child player can use a spectrum unicorn, whilst another adult must pick a normal monoccoloured unicorn.

tying up the number of scoring opportunities and locking down opponents do seem to be things that I must work on when I present the game to the zero playtest group.